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| CC#19 |
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Monday, Jun 23, 2008 | 4:01 AM |
 Competition News |
| Isa |
| Comments Still Disabled |
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As announced in the PCCA forums, CC#19 have officially begun! Yay! The theme for this contest is...
Falling objects!
Competition started: June 15 Competition ends: June 28
Rules: Don't make your cave a speed cave with only one kind of trap (falling objects ). Those entries will be disqualified. Only submit new caves. No old caves.
To sign up as a competitor or a judge, just tell me about it at the PCCA or in the official CC#19 topic (link below)
http://interguild.domingo.org/forum/viewtopic.php?t=1968
Please include the cave code in your post in the above topic.
Good luck! |
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| CC 18 Results! |
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Sunday, Jun 8, 2008 | 8:07 AM |
 Comp Results |
| Jdouble04w |
| Comments Still Disabled |
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I judged this before Fungus' results, but supposedly he moved to Africa.
Results:
1st Ckjr123393 - Freaky_Climb 2nd 0narole96 - Ladder_Fury 3rd Shos - theLaddersLad
4th Bmwsu - LoserOnTheLadder 5th Kirby13542 - Ladders
Magnapple can make the trophies so hopefully those will come soon.
Congrats to the winners! |
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| CC18 Extension |
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Tuesday, May 27, 2008 | 6:48 PM |
 Competition News |
| Jdouble04w |
| Comments Still Disabled |
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The PCCA's CC18 has been extended by one week. Originally scheduled to end on the 24th of May, it will now end on the 31st. Sign up if you haven't and submit your cave by this Saturday!
Meanwhile, the sign-up list as follows:
1. Ckjr123393 2. Shos 3. Onarole_96 4. Kirby13542 5. Bmwsu
And the Judges:
1. Jdouble04w 2. Fungus_amongus_1193 3. Isawithappen
Not see your name on these lists??? Enter today! |
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| CC#18 |
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Saturday, May 10, 2008 | 11:31 AM |
 Competition News |
| Jdouble04w |
| Comments Still Disabled |
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That's right, the PCCA's newest cave competition, CC#18, has officially started!
THEME: Ladders STARTS: May 10 CLOSES: May 24
RULES: Because the theme is ladders, please DO NOT do the following in your cave: 1. Do not make every tile of your cave a ladder tile. 2. Do not make your cave consist of the same trap over and over again (ex. the ladder/spike trap). 3. Do not make your entire cave a speed cave.
These rules are put in place only because the caves will lack originality. Try to make them fun and enjoyable.
Sign up for this competition at the PCCA or at the competition topic, posted below.
You may post your cave codes at the competition topic, here: http://interguild.domingo.org/forum/viewtopic.php?t=1847
Finally, good luck!  |
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| Cave Competiton #17 Results! |
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Monday, May 5, 2008 | 6:46 PM |
 Comp Results |
| Jdouble04w |
| Comments Still Disabled |
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Yes, the competiton results have finally been released!
FIRST: Ckjr123393 Cave: The_Unforgiven This cave was great, with all sorts of tricks and perfectly timed traps. But then again, that's how all Ckjr's caves are. 
SECOND: Isawithappen Cave: Tempting This cave had glitches and was very creative with the way Isa did it. I couldn't get very far but it was still great.
THIRD: Zenda_Kitty Cave: Timpani_Roll This cave had a bunch of box traps in it and people seemed to like it, placing it third in most of the judging.
Congratulations to the top 3! Here are how the others placed:
FOURTH: Quirvy FIFTH: Bmwsu SIXTH: Onarole96 SEVENTH: Kirby13542
This is my first news post so I'm not sure how to do all the fancy stuff right now so just bare in mind with it's non bold and non-pics. |
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| Comp 17: Follow the Template! |
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Saturday, Mar 15, 2008 | 6:50 PM |
 Competition News |
| Acceleron_3000 (Livio) |
| Comments Still Disabled |
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It's comp 17!! It should be no major surprise to you what it is as I've already posted about it a few days ago on the forums, but now that Comp 16 is over, we can start this one. The theme is to "Follow the Template!" I have made an empty cave with unique shapes of rooms and also some sections for water. The template is posted below, but first here are some rules:
RULES:
1) This comp ends on April 5, but, as usual, it may be extended up to one week.
2) You may add whatever you want to the template, but you cannot remove anything from it. However, you are allowed to remove the tutorial arrows.
3) There may be parts of the cave where you do not like, but remember that you can always add some things so that the room changes entirely, but no removing is allowed. For example, if you don't like how the beginning starts with two paths to choose from, you can always add terrain to make a set route for the player to travel in.
4) You cannot add water to your cave. But I have added multiple sections in which there is water for you to use. You can add water taps to these sections, but no water is allowed these set rooms because you might end up glitching the cave up. You may use water crates and tap crates wherever you want, though.
5) If you do not want to use water in your caves, you may remove the water taps (but nothing else!!). You may also limit the water to a certain amount of space, rather than filling up the entire room.
6) You are free to rename the level however you want and to also change the water type to your preferred style along with the terrain type.
7) NEW RULE: It's ok if you make subtle changes to the template for your cave, but these changes cannont be drastic. You're better off if you just ask me about the changes before turning in your cave.
Remember to be creative with this. You may be limited to this template, but the possibilities are still endless (or almost endless). It'll be fun to compare how everyone uses the template at the end of the comp. Now, here's the template coding. Just copy and paste it into a txt file (notepad file) and save it. Then you can open it in CaveMaker.
| Code: | | PCCA_Comp17_Template
terrain 2
background 1
water clear
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxxxxxxxx
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xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxx xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxx xxx xxx xxxxxxxx
xxxxxxxx xxxxxxxxx xxxx x xxx xxxxxxx
xxxxxxx xxxxxxxxx xxxx xxx x xxxxx
xxxx xxxxxxx xxxx xxx x xxxxx x
xxxx xKxxtt xxxxxx xxxxxx xx xxxx x
xxxx xxKxx xxxxxx xxxxxxx xx xxxx x
xxxx xxKxx xxxxxx xxxxxxxxxxxxxxxxxxxxxxx x
xxxx xxxxxKxx xxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxt t
x xxKxx xxxxxxxxxx xxxxxxxxx xxx x
x xxKxx xxxxxxxxxx xxxxxxxxx xx x
x xxKxx xxxxxxxxxx xxxxxxxxx xx x
x xxKxx xxxxxxxxxxxxxxx xxxxxxxxx x x
x xxKxx xxxxxxxxxxxxx xxxxxxx x x
x xxKxx xxxxxxxxxxxxx xxxxxxx x x
x xxKxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxx xx x x
x xxKxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxx xxx x x
x xxKKxxx xxx x x
x xxxKxxx (#) xxxx x x
x xxxKKKKtt D xxxx x x x
x xxxKxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x x x
x xKKKKKx xxxxxxxxxxxxxxxxxxx x x x
x xKxKxKx xxxxxxxxxx x x x
x xKxKxKx xxxxxxx xxxxxxxx x xx x x
x xxxxxxx xxxxxx xxxxxxxx x xxx xxxxxx x
x xxxxxxx xxxxxx xxxxxx++xxx x xxxxx x
x xxxxxxxxxxxx xxxxx xxxxxxzzxxx xxxxx x
x xx xxxxx xx xxxxx xx xxxx x
x xx xxxxx x xxxxx xxxxxxxxxxxxxxxxxx x
xxxxxx xxxxxxxx xxxx xx xxxxx xxxxxxxxxxxxxxxx x
xxxxxx xxx xx xxxxxxxxx xxxxxxxxxxxxxx x
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xxxxxx xxx xxxx xxxxxxxxx xxxxx x
xxxxxx z xxxxxxxxxxxxxxxxxxxxxx xxxxx x
xxxxxx z xxxxxxxxxxxxxxxxxxxxxx )z x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |
About the Broken Comments
I've posted about this on the forums, but I haven't really posted it here yet. The comments are down because a recent spambot attack glitched up the commenting system making all previous comments inaccessible. Because we don't know how the Cute News manages their comments, I don't want to risk losing anyone's comments, so instead I will try to retrieve a backup from before this happened.
However, my dad is currently in New York because of his job (I'm in Arizona, if you didn't know), and he's the only one who knows how to retrieve the backups. So please be patient until we can get the comments back up. Instead of posting comments here, talk about it at the forums. |
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| Comp 16 Results |
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Saturday, Mar 15, 2008 | 12:23 PM |
 Comp Results |
| Acceleron_3000 (Livio) |
| Comments Still Disabled |
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Comp 16 has finally been judged, and I bet you're all dying to see who won. It's definitely been a long wait, so here they are:
 Shos Cave: Hell is SO better.. A challenging cave that didn't go as overboard with the difficulty as some of these other entries. It also had some cool traps in there too. 
 Quirvy Cave: Red Spikes Not much to this cave, but it was still able to reach second place. It gets challenging at some parts if you're not good at moving through ladders, but it's still a pretty nice cave.
Mystic_Brendan Cave: Boulder Armin This was a really creative cave. The beginning was good, but then after that evil bird-filled pit, it was just evil... But I still think this cave turned out better than some of the others.
FOURTH Zenda_Kitty - Filesthdens Sphinx
FIFTH Isawithappen - Spite
SIXTH Kirby13542 - PCCA_16_Challenge
SEVENTH JDouble04w - Wastelands
EIGHTH Hannah Banana - Damp Smelly Cave
Congrats on all the contestants, and the next comp will begin in a few hours. I actually had to rush this post b/c I have to go some where, but when I get back... |
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| The PCCA Comp have been Revived!! |
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Tuesday, Mar 4, 2008 | 11:58 AM |
 Competition News |
| Acceleron_3000 (Livio) |
| Comments Still Disabled |
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Title says all. You will now be able to enjoy the great PCCA comps every couple of weeks again. What slowed us down was the uploader glitch coming through the middle of Comp 16, which was themed as Tiny Caves (30x30 or less). I've decided to extend this comp until this Sunday, so if you've made a cave that has been glitched up by the uploader, you have until the end of the week to fix it. If you don't, you will lose points for anything broken. But it shouldn't take too long because it's only a tiny cave. 
The reason I chose Sunday has nothing to do with the fact that Super Smash Bros. Brawl comes out on that day , but instead because I've made this announcement a little late in the week (and because HATPC was down last weekend), and I hope everyone has enough time to fix their caves, so I decided to just give you the entire weekend. Judging will begin on Monday, and I need judges to help decide the winners. If you're interested in judging please tell me somehow. And if you really want this comp to be judged, you WILL join. 
About Comp 17, most of you have seen me post about it in the forums. I came up with it before I agreed to this idea suggested by Quirvy. But I guess you can look forward to that comp now. It's a good thing it's impossible for you to start on it yet. But why didn't I start the comp anyway, and run this one simultaneously? Before starting another comp right away, I want to get the previous one judged and get that out of the way.
One last thing, if you wish to join the comp now, you may. However you must finish your entry before Monday.  |
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| Map Generator |
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Tuesday, Feb 26, 2008 | 6:37 PM |
 Interguild News |
| Acceleron_3000 (Livio) |
| Comments Still Disabled |
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This was updated a few days ago, but I guess I forgot to post about it.
If you go to the Cave Grabber, you'll notice this cool new button that says "Generate Map". Isn't that cool?! I got Haily to code the link for me since I have no php knowledge at all. However, as most of you know, credit for the map generator itself goes to TehMarz. You'll notice how the generated map shows up on TehMarz's website and not the Interguild.
For those of you who haven't figured it out by now, the map generator creates an in-game appearance of your cave code. It shows up exactly how you'd see it in CaveMaker, but any empty spaces below the water level will also be filled with water. But TehMarz hasn't added the different terrains or water types yet. I bet if you ask him nicely, he'll get it done soon. Or maybe you'd rather ask/spam TNT to fix the uploader?  |
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| TNT Messes up with HATPC Again |
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Saturday, Feb 23, 2008 | 11:43 AM |
 Interguild News |
| Acceleron_3000 (Livio) |
| Comments Still Disabled |
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Not only has the Uploader Glitch taken forever fix, but TNT is glitching up the Cave of the Week as well. There have been many weeks where they have forgotten to upload the newest cave, but I think this week's glitch is probably the most ridiculous. Here's a screenshot from Neopet's New Features page:

It looks like they don't even know what HATPC is anymore. At this rate, the uploader will never get fixed. They probably just don't even care. 
Credit goes to Haily for finding this. I mean, it's not like any of us actually go to neopets... |
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